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Squire
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Accumulate: | Raises the characters physical attack power |
Dash: | Attack the enemy with a body blow |
Throw Stone: | Throw a stone at an enemy unit |
Heal: | Cures abnormal status effects |
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Chemist
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Potion: | Recovers 30 HP |
Hi-Potion: | Recovers 70 HP |
X-Potion: | Recovers 150 HP |
Ether: | Recovers 20 MP |
Hi-Ether: | Recovers 50 MP |
Elixer: | Restores all HP and MP |
Antidote: | Neutralizes all poisons |
Echo Grass: | Cancels Silence |
Eye Drop: | Cancels Darkness |
Maidens Kiss: | Cancels Frog |
Soft: | Cures Petrify |
Holy Water: | Restores life to the undead |
Remedy: | Cancels most status anomalies |
Phoenix Down: | Cancels Dead |
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Knight
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Head Break: | Destroys targets equipped helmet or hat |
Armor Break: | Destroys targets equipped armor |
Sheild Break: | Destroys targets equipped shield |
Weapon Break: | Destroys targets equipped sword |
Magic Break: | Reduce's targets MP by half |
Speed Break: | Reduce's targets Speed level by two points |
Power Break: | Reduce's targets physical attack by two points |
Mind Break: | Reduce's targets magic attack by two points |
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Archer
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Charge +1: | Powerful attack by charging for 1 turn |
Charge +2: | Slighty stronger than Charge +1 |
Charge +3: | Slighty stronger than Charge +2 |
Charge +4: | The best of the Charging abilities |
Charge +5: | Slighty stronger than Charge +4 |
Charge +7: | You know the deal. |
Charge +10: | Now this is getting out of hand |
Charge +20: | Now that's just wrong. |
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Priest
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Cure: | Restores a small amount of HP |
Cure 2: | Restores a medium amount of HP |
Cure 3: | Restores a large amount of HP |
Cure 4: | Restores a larger amount of HP |
Raise: | Revives dead units and restores half of thier HP |
Re-Raise: | Revives dead units and restores all of thier HP. |
Regen: | HP recovers over a period of time |
Protect: | Decreases amount of physical damage recieved. |
Protect 2: | Decreases amount of physical damage recieved. Has a higher success rate |
Shell: | Decreases amount of magic damage recieved. |
Shell 2: | Decreases amount of magic damage recieved. Has a higher success rate. |
Wall: | Protects units from from both physical and magical attacks. |
Esuna: | Cancels most abnormal statuses. |
Holy: | Powerful white magic. |
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Wizard
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Fire: | Basic fire attack |
Fire 2: | Medium level fire attack |
Fire 3: | High level fire attack |
Fire 4: | Massive level fire attack |
Ice: | Basic ice attack |
Ice 2: | Medium level ice attack. |
Ice 3: | High level ice attack |
Ice 4: | Massive Ice attack. |
Bolt: | Basic lighting attack |
Bolt 2: | Medium level ice attack. |
Bolt 3: | High level ice attack. |
Bolt 4: | Massive ice attack. |
Poison: | Gradually lowers target's HP through poison. |
Frog: | Turns target to frog and vice versa. |
Death: | Kills target instantly. |
Flare: | Large fireball falls from sky causing a large amount of damage. |
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Monk
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Spin Fist: | Spin attack that hits surround enemies as he/she spins around |
Repeating Fist: | Charcter punches the target repeatedly |
Wave Fist: | Attacks enemy from afar with a surge of energy |
Earth Slash: | A line of energy that travels 8 panels and damages all units in its path |
Secret fist: | Casts Death Sentence on an enemy after an attack |
Stigma Magic: | Nullifies status anomalies |
Chakra: | Restorse HP/MP to the caster and those surrounding him/her |
Revive: | Ressurects a dead unit |
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Thief
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Gil Taking: | Character steals gil from the enemy target |
Steal Heart: | Charms enemy unit of the opposite sex |
Steal Helmet: | Steal's target's Helmet |
Steal Armor: | Steal's target's Armor |
Steal Shield: | Steal's target's Shield |
Steal Weapon: | Steal's target's Weapon |
Steal Accessory: | Steal's target's Accessory |
Steal Experience: | Steal's target's Experience |
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Oracle
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Blind: | Adds Darkness |
Spell Absorb: | Absorbs the targets MP, and restores the casters MP |
Life Drain: | Absorbs the targets HP, and restores the casters HP |
Pray Faith: | Raises a members faith to 100 for a short period of time |
Doubt Faith: | Lower's faith to 0 |
Zombie: | Adds Undead |
Silence Song: | Adds Silence |
Blind Rage: | Adds Beserk |
Foxbird: | Lowers Brave by 10 points |
Confusion Song: | Adds Confusion |
Dispel Magic: | Cancels all positive effects |
Paralyze: | Adds Dont Act |
Sleep: | Adds Sleep |
Petrify: | Adds Petrify |
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Time Mage
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Haste: | Adds Haste |
Haste 2: | Adds a higher degree of Haste |
Slow: | Adds Slow |
Slow 2: | Adds a higher degree of Slow |
Stop: | Adds Stop |
Dont Move: | Adds Dont Move |
Float: | Adds Float |
Reflect: | Adds Reflect |
Quick: | Increase speed of AT |
Demi: | Decreases Targets HP by 25% of thier Max HP |
Demi 2: | Decreases Targets HP by 50% of thier Max HP |
Meteor: | Causes a huge meteor to fall on the target |
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Geomancer
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Pitfall: | Adds Don't Move |
Water Ball: | Adds Stop |
Hell Ivy: | Adds Stop |
Carve Model: | Adds Petrify |
Local Quake: | Adds Confusion |
Kamaitachi: | Adds Act |
Demon Fire: | Adds Sleep |
QuickSand: | Adds Death Sentence |
Sand Storm: | Adds Darkness |
Blizzard: | Adds Silence |
Gusty Wind: | Adds Slow |
Lava Ball: | Adds Dead |
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Lancer
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Level Jump2: | Allows the Character to Jump 2 panels horizontally |
Level Jump3: | Allows the Character to Jump 3 panels horizontally |
Level Jump4: | Allows the Character to Jump 4 panels horizontally |
Level Jump5: | Allows the Character to Jump 5 panels horizontally |
Level Jump8: | Allows the Character to Jump 8 panels horizontally |
Vertical Jump2: | Allows the Character to Jump 2 panels vertically |
Vertical Jump3: | Allows the Character to Jump 3 panels vertically |
Vertical Jump4: | Allows the Character to Jump 4 panels vertically |
Vertical Jump5: | Allows the Character to Jump 5 panels vertically |
Vertical Jump6: | Allows the Character to Jump 6 panels vertically |
Vertical Jump7: | Allows the Character to Jump 7 panels vertically |
Vertical Jump8: | Allows the Character to Jump 8 panels vertically |
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Mediator
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Invitation: | Turns Target Into an Ally |
Persuade: | Resets Targets CT Counter |
Praise: | Raises Brave by 4 |
Threaten: | Lowers Brave by 20 |
Preach: | Raises Faith by 4 |
Solution: | Lowers Faith by 20 |
Death Sentence: | Sentences target to Death |
Negotiate: | Target pays gil as tribute |
Insult: | Insults the target, causes them to go Beserk |
Mimic Daravon: | Talks the Target to Sleep |
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Summoner
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Moogle: | Restores a small amount of HP |
Shiva: | Elemental Ice Damage |
Ifrit: | Elemental Fire Damage |
Ramuh: | Elemental Lightning Damage |
Titan: | Elemental Earth Damage |
Golem: | Shares damage with ally's, allowing them to evade physical damage |
Carbunkle: | Sets up a Reflective Barrier on ally Ally's |
Bahamut: | Attacks enemies with hot breath |
Odin: | Causes Non-Elemental Damage |
Leviathon: | Water Elemental Damage |
Salamander: | Extreme Fire Elemental Damage |
Silf: | Silences Enemy Units |
Fairy: | Restores HP, more effective than Moogle |
Lich: | Darkness Elemental, Causes 50% damage of targets Max HP |
Cyclops: | Monster shakes the battlefield causing damage to enemy units |
Zodiac: | Attacks with a Strong Beam of light. Must be learned from Monstor on the 10th level of the Deep Dungeon |
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Samurai
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Asura: | Invisible Sword Causes Damage to enemys |
Koutetsu: | Wailing of a ghost causes damage to enemys |
Bizen Boat: | Causes MP Damage |
Murasame: | Restores HP of allies |
Heaven's Cloud: | Magic Katana Attack, Adds Slow |
Kyomori: | Protects Allies by adding Protect and Shell |
Muramasa: | Adds Confusion and Death Sentence |
Kikuichimoji: | Vengeful spirit attacks the target |
Masamune: | Adds Regen and Haste |
Chirijiraden: | A blue flame attacks enemy units. Sword must be found in the Deep Dungeon |
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Ninja
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Shuriken: | Allows Ninja to throw this Item |
Ball: | Allows Ninja to throw this Item |
Knife: | Allows Ninja to throw this Item |
Sword: | Allows Ninja to throw this Item |
Hammer: | Allows Ninja to throw this Item |
Katana: | Allows Ninja to throw this Item |
Ninja Sword: | Allows Ninja to throw this Item |
Axe: | Allows Ninja to throw this Item |
Spear: | Allows Ninja to throw this Item |
Stick: | Allows Ninja to throw this Item |
Knight Sword: | Allows Ninja to throw this Item |
Dictionary: | Allows Ninja to throw this Item |
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Calculator
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CT: | Calculates CT |
Level: | Calculates Level |
Exp: | Calculates Exp |
Height: | Calculates Height |
Prime Number: | Guides calculations by prime number |
5: | Guides calculations by 5 |
4: | Guides calculations by 4 |
3: | Guides calculations by 3 |
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Dancer
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Witch Hunt: | Cause MP Damage to all enemies on the battlefield |
Wiznaibus: | Causes HP Damage to all enemies on the battlefield |
Slow Dance: | Lowers all enemy's speed level |
Polka Polka: | Lowers all enemy's physical attack power |
Disillusion: | Lowers all enemy's magical attack power |
Nameless Dance: | Dance causes various status anomalies to all enemies |
Last Dance: | Sets all enemy's CT to Zero |
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Bard
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Angel Song: | Restores MP to all allies on the battlefield |
Life Song: | Restores HP to all allies on the battlefield |
Cheer Song: | Raises all allies speed level |
Battle Song: | Raises all allies physical attack power |
Magic Song: | Raises all allies magical attack power |
Nameless Song: | Song causes various positive status effects to all allies |
Last Song: | Sets all allies CT to 100 |
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