|
|
|
Squire
|
| Accumulate: | Raises the characters physical attack power |
| Dash: | Attack the enemy with a body blow |
| Throw Stone: | Throw a stone at an enemy unit |
| Heal: | Cures abnormal status effects |
|
|
|
|
|
|
|
Chemist
|
| Potion: | Recovers 30 HP |
| Hi-Potion: | Recovers 70 HP |
| X-Potion: | Recovers 150 HP |
| Ether: | Recovers 20 MP |
| Hi-Ether: | Recovers 50 MP |
| Elixer: | Restores all HP and MP |
| Antidote: | Neutralizes all poisons |
| Echo Grass: | Cancels Silence |
| Eye Drop: | Cancels Darkness |
| Maidens Kiss: | Cancels Frog |
| Soft: | Cures Petrify |
| Holy Water: | Restores life to the undead |
| Remedy: | Cancels most status anomalies |
| Phoenix Down: | Cancels Dead |
|
|
|
|
|
|
|
Knight
|
| Head Break: | Destroys targets equipped helmet or hat |
| Armor Break: | Destroys targets equipped armor |
| Sheild Break: | Destroys targets equipped shield |
| Weapon Break: | Destroys targets equipped sword |
| Magic Break: | Reduce's targets MP by half |
| Speed Break: | Reduce's targets Speed level by two points |
| Power Break: | Reduce's targets physical attack by two points |
| Mind Break: | Reduce's targets magic attack by two points |
|
|
|
|
|
|
|
Archer
|
| Charge +1: | Powerful attack by charging for 1 turn |
| Charge +2: | Slighty stronger than Charge +1 |
| Charge +3: | Slighty stronger than Charge +2 |
| Charge +4: | The best of the Charging abilities |
| Charge +5: | Slighty stronger than Charge +4 |
| Charge +7: | You know the deal. |
| Charge +10: | Now this is getting out of hand |
| Charge +20: | Now that's just wrong. |
|
|
|
|
|
|
|
Priest
|
| Cure: | Restores a small amount of HP |
| Cure 2: | Restores a medium amount of HP |
| Cure 3: | Restores a large amount of HP |
| Cure 4: | Restores a larger amount of HP |
| Raise: | Revives dead units and restores half of thier HP |
| Re-Raise: | Revives dead units and restores all of thier HP. |
| Regen: | HP recovers over a period of time |
| Protect: | Decreases amount of physical damage recieved. |
| Protect 2: | Decreases amount of physical damage recieved. Has a higher success rate |
| Shell: | Decreases amount of magic damage recieved. |
| Shell 2: | Decreases amount of magic damage recieved. Has a higher success rate. |
| Wall: | Protects units from from both physical and magical attacks. |
| Esuna: | Cancels most abnormal statuses. |
| Holy: | Powerful white magic. |
|
|
|
|
|
|
|
Wizard
|
| Fire: | Basic fire attack |
| Fire 2: | Medium level fire attack |
| Fire 3: | High level fire attack |
| Fire 4: | Massive level fire attack |
| Ice: | Basic ice attack |
| Ice 2: | Medium level ice attack. |
| Ice 3: | High level ice attack |
| Ice 4: | Massive Ice attack. |
| Bolt: | Basic lighting attack |
| Bolt 2: | Medium level ice attack. |
| Bolt 3: | High level ice attack. |
| Bolt 4: | Massive ice attack. |
| Poison: | Gradually lowers target's HP through poison. |
| Frog: | Turns target to frog and vice versa. |
| Death: | Kills target instantly. |
| Flare: | Large fireball falls from sky causing a large amount of damage. |
|
|
|
|
|
|
|
Monk
|
| Spin Fist: | Spin attack that hits surround enemies as he/she spins around |
| Repeating Fist: | Charcter punches the target repeatedly |
| Wave Fist: | Attacks enemy from afar with a surge of energy |
| Earth Slash: | A line of energy that travels 8 panels and damages all units in its path |
| Secret fist: | Casts Death Sentence on an enemy after an attack |
| Stigma Magic: | Nullifies status anomalies |
| Chakra: | Restorse HP/MP to the caster and those surrounding him/her |
| Revive: | Ressurects a dead unit |
|
|
|
|
|
|
|
Thief
|
| Gil Taking: | Character steals gil from the enemy target |
| Steal Heart: | Charms enemy unit of the opposite sex |
| Steal Helmet: | Steal's target's Helmet |
| Steal Armor: | Steal's target's Armor |
| Steal Shield: | Steal's target's Shield |
| Steal Weapon: | Steal's target's Weapon |
| Steal Accessory: | Steal's target's Accessory |
| Steal Experience: | Steal's target's Experience |
|
|
|
|
|
|
|
Oracle
|
| Blind: | Adds Darkness |
| Spell Absorb: | Absorbs the targets MP, and restores the casters MP |
| Life Drain: | Absorbs the targets HP, and restores the casters HP |
| Pray Faith: | Raises a members faith to 100 for a short period of time |
| Doubt Faith: | Lower's faith to 0 |
| Zombie: | Adds Undead |
| Silence Song: | Adds Silence |
| Blind Rage: | Adds Beserk |
| Foxbird: | Lowers Brave by 10 points |
| Confusion Song: | Adds Confusion |
| Dispel Magic: | Cancels all positive effects |
| Paralyze: | Adds Dont Act |
| Sleep: | Adds Sleep |
| Petrify: | Adds Petrify |
|
|
|
|
|
|
|
Time Mage
|
| Haste: | Adds Haste |
| Haste 2: | Adds a higher degree of Haste |
| Slow: | Adds Slow |
| Slow 2: | Adds a higher degree of Slow |
| Stop: | Adds Stop |
| Dont Move: | Adds Dont Move |
| Float: | Adds Float |
| Reflect: | Adds Reflect |
| Quick: | Increase speed of AT |
| Demi: | Decreases Targets HP by 25% of thier Max HP |
| Demi 2: | Decreases Targets HP by 50% of thier Max HP |
| Meteor: | Causes a huge meteor to fall on the target |
|
|
|
|
|
|
|
Geomancer
|
| Pitfall: | Adds Don't Move |
| Water Ball: | Adds Stop |
| Hell Ivy: | Adds Stop |
| Carve Model: | Adds Petrify |
| Local Quake: | Adds Confusion |
| Kamaitachi: | Adds Act |
| Demon Fire: | Adds Sleep |
| QuickSand: | Adds Death Sentence |
| Sand Storm: | Adds Darkness |
| Blizzard: | Adds Silence |
| Gusty Wind: | Adds Slow |
| Lava Ball: | Adds Dead |
|
|
|
|
|
|
|
Lancer
|
| Level Jump2: | Allows the Character to Jump 2 panels horizontally |
| Level Jump3: | Allows the Character to Jump 3 panels horizontally |
| Level Jump4: | Allows the Character to Jump 4 panels horizontally |
| Level Jump5: | Allows the Character to Jump 5 panels horizontally |
| Level Jump8: | Allows the Character to Jump 8 panels horizontally |
| Vertical Jump2: | Allows the Character to Jump 2 panels vertically |
| Vertical Jump3: | Allows the Character to Jump 3 panels vertically |
| Vertical Jump4: | Allows the Character to Jump 4 panels vertically |
| Vertical Jump5: | Allows the Character to Jump 5 panels vertically |
| Vertical Jump6: | Allows the Character to Jump 6 panels vertically |
| Vertical Jump7: | Allows the Character to Jump 7 panels vertically |
| Vertical Jump8: | Allows the Character to Jump 8 panels vertically |
|
|
|
|
|
|
|
Mediator
|
| Invitation: | Turns Target Into an Ally |
| Persuade: | Resets Targets CT Counter |
| Praise: | Raises Brave by 4 |
| Threaten: | Lowers Brave by 20 |
| Preach: | Raises Faith by 4 |
| Solution: | Lowers Faith by 20 |
| Death Sentence: | Sentences target to Death |
| Negotiate: | Target pays gil as tribute |
| Insult: | Insults the target, causes them to go Beserk |
| Mimic Daravon: | Talks the Target to Sleep |
|
|
|
|
|
|
|
Summoner
|
| Moogle: | Restores a small amount of HP |
| Shiva: | Elemental Ice Damage |
| Ifrit: | Elemental Fire Damage |
| Ramuh: | Elemental Lightning Damage |
| Titan: | Elemental Earth Damage |
| Golem: | Shares damage with ally's, allowing them to evade physical damage |
| Carbunkle: | Sets up a Reflective Barrier on ally Ally's |
| Bahamut: | Attacks enemies with hot breath |
| Odin: | Causes Non-Elemental Damage |
| Leviathon: | Water Elemental Damage |
| Salamander: | Extreme Fire Elemental Damage |
| Silf: | Silences Enemy Units |
| Fairy: | Restores HP, more effective than Moogle |
| Lich: | Darkness Elemental, Causes 50% damage of targets Max HP |
| Cyclops: | Monster shakes the battlefield causing damage to enemy units |
| Zodiac: | Attacks with a Strong Beam of light. Must be learned from Monstor on the 10th level of the Deep Dungeon |
|
|
|
|
|
|
|
Samurai
|
| Asura: | Invisible Sword Causes Damage to enemys |
| Koutetsu: | Wailing of a ghost causes damage to enemys |
| Bizen Boat: | Causes MP Damage |
| Murasame: | Restores HP of allies |
| Heaven's Cloud: | Magic Katana Attack, Adds Slow |
| Kyomori: | Protects Allies by adding Protect and Shell |
| Muramasa: | Adds Confusion and Death Sentence |
| Kikuichimoji: | Vengeful spirit attacks the target |
| Masamune: | Adds Regen and Haste |
| Chirijiraden: | A blue flame attacks enemy units. Sword must be found in the Deep Dungeon |
|
|
|
|
|
|
|
Ninja
|
| Shuriken: | Allows Ninja to throw this Item |
| Ball: | Allows Ninja to throw this Item |
| Knife: | Allows Ninja to throw this Item |
| Sword: | Allows Ninja to throw this Item |
| Hammer: | Allows Ninja to throw this Item |
| Katana: | Allows Ninja to throw this Item |
| Ninja Sword: | Allows Ninja to throw this Item |
| Axe: | Allows Ninja to throw this Item |
| Spear: | Allows Ninja to throw this Item |
| Stick: | Allows Ninja to throw this Item |
| Knight Sword: | Allows Ninja to throw this Item |
| Dictionary: | Allows Ninja to throw this Item |
|
|
|
|
|
|
|
Calculator
|
| CT: | Calculates CT |
| Level: | Calculates Level |
| Exp: | Calculates Exp |
| Height: | Calculates Height |
| Prime Number: | Guides calculations by prime number |
| 5: | Guides calculations by 5 |
| 4: | Guides calculations by 4 |
| 3: | Guides calculations by 3 |
|
|
|
|
|
|
|
Dancer
|
| Witch Hunt: | Cause MP Damage to all enemies on the battlefield |
| Wiznaibus: | Causes HP Damage to all enemies on the battlefield |
| Slow Dance: | Lowers all enemy's speed level |
| Polka Polka: | Lowers all enemy's physical attack power |
| Disillusion: | Lowers all enemy's magical attack power |
| Nameless Dance: | Dance causes various status anomalies to all enemies |
| Last Dance: | Sets all enemy's CT to Zero |
|
|
|
|
|
|
|
Bard
|
| Angel Song: | Restores MP to all allies on the battlefield |
| Life Song: | Restores HP to all allies on the battlefield |
| Cheer Song: | Raises all allies speed level |
| Battle Song: | Raises all allies physical attack power |
| Magic Song: | Raises all allies magical attack power |
| Nameless Song: | Song causes various positive status effects to all allies |
| Last Song: | Sets all allies CT to 100 |
|
|
|
|
|
|